I have completed January's goal for my dishonest subversion of this dungeon23 thing.
A number of sprawling passages are optionally choked with rubble as avenues for future expansion.
15. Hint room
In the middle of the floor (where the "15" is) is an a message in chalk: An arrow pointing to the northeast corner and "THIS WAY"
16. Dusty room
This room has a thick layer of dust upon the floor.
17. Chamber of passages
Empty, but see 20
18. The rat nest
13 very angry giant rats (HD 1/2, 2 hp each, MV 12//6, AC 7, Al N; Att: bite 1d3+ 5% chance of disease )have made a nest here using bits fur, cloth, wood, and dead adventurers. They are territorial and attack on sight.
19. Room of Ruses
A magic mouth on the ceiling activates when the door is opened: "WELCOME ADVENTURERS! TWO DOORS LIE BEFORE YOU, ONE GUARDS WEALTH AND THE OTHER GUARDS DEATH! CHOOSE WISELY!"
The two "doors" are immobile, solid iron facsimiles with thin wooden paneling
Has a thick layer of dust upon the floor.
20. High traffic area
Due to its proximity to the only accessible passage from level 1 to level 3, there's a 50% of wandering monsters at this location.
21. Spiral Staircase Room
The spiral staircase here descends to room 2.1 and from there to 3.1
22. Trap door and stairs
Beneath this wooden trap door are 5-ft wide stairs that descend to level 2
23. Rats' hoard?
1000 sp lay in a neat pile at the location of the "23," covered in rat droppings and corpses
24. Rats' neighbor
Empty save for some old blood stains
25. Octagonal chamber
Empty
26. Horizontal Rectangle Room
Empty, has a thick layer of dust upon the floor.
27. Vertical Rectangle Room
Empty, has a thick layer of dust upon the floor.
28. Pit Trap!
Most of this corridor is dominated by a 10' deep pit, 3-in-6 chance to fail unless actively looking
29. Gas Pocket
A cloud of opaque but harmless gas blocks all vision through and in the area of the "29"
30. Hexagonal Chamber
Empty
31. Secret Room
Empty with a thick layer of dust upon the floor., but because of its remoteness acts as a safe place to rest in the dungeon.
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