Showing posts with label scifi. Show all posts
Showing posts with label scifi. Show all posts

Saturday, January 23, 2016

Readings: Chrysalis of Death

The semester's started and it look like I've got four fully writing-intensive courses ahead of me so I'll be posting even more infrequently than usual. I hope to read a few of the novels I have backlogged over the course of this semester although I have to juggle them and a whole shitton of Viking sagas for a course. Anyway, if you see a post with "Readings:" in the title it means it's about a book I just finished reading. And expect spoilers.

This cover doesn't lie, it just tells a half-truth.

I read through Eleanor Robinson's Chrysalis of Death this week. It's apparently Robinson's first solo book according to this post on her granddaughter's blog which I found while doing an image search for the cover. The internet can be really weird sometimes.

Dating from 1975, Chrysalis of Death is a bit of a strange book. Despite what the cover shows there are no cavemen (although there are some kind of ape-man-things) and they aren't helicopters that drop bombs (although they do basically drop napalm).

The story goes like this: In Lazy Creek (aka the middle of nowhere), Arizona, Jeff Bedloe, a hotshot paleontologist, devoted husband, and expectant father, goes to an abandoned mine in to blow up some rocks so he can give some quartz to the owner of the bed & breakfast he stayed at. This explosion frees an eggsack from the Pliocene era that bursts and releases huge spiny green-black caterpillars. People end up getting stung by these caterpillars.

So Jeff takes the quartz to Henry Andersen, owner of the Casa Verde bed & breakfast. Henry is an absolutely financial state, having been duped into buying this large estate in the ass-end of nowhere. To give you some idea of how bad a state Lazy Creek is in, about 60% of the population that we see lives or works in Casa Verde. Henry's wife, Martha, is also there at the Casa; the early chapters seem to indicate that she's wheelchair-bound while the later ones indicate she's perfectly fine. Rounding the Andersens are their two grandchildren: Karen Scott, who's college age and grieving about the death of her secret lover due to a drug overdose; and Johnny Scott, an infant who seems to be 3-4 years old.

The staff at the Casa is composed of Rene the Haitian chef,  Pedro the Mexican do-everythinger, and Juanita the Mexican maid/cook (and Pedro's girlfriend/fiance/wife).

Outside the b&b there's basically no one. Irv Parks runs the gas station, Mr. and Mrs. Dove run the diner and constantly argue, Otto runs the market, and Benjamin is a religious weirdo. We also have Mexican family that goes unnamed for most of the story and gets killed off rather quickly. One character among the townspeople that does become quite important is the Sheriff Rivera, who strong-arms some dumb tourists into paying him $10 a gallon for gasoline to get the big city. Keep in mind that those are 1975 dollars so according to one calculator that come out to about $45.24 a gallon in modern dollars.

The guests at the Casa are the aforementioned Jeff, an author named Robert Freeman, a mysterious man from "the Orient" who calls himself Wenner, the socialite Amelia Rhodes (who made her fortune by blackmail) and her maid Midge Muncy, football superstar Buck Marlino (who is a closeted homosexual) and his high-class wife Gail Marlino, and lastly business heir Morgan Crown and his gold-digger wife Vicky Crown.

Wenner gets stung by a caterpillar. After a load of projectile vomiting, he decides to stash his attache case full of drug money in the rafters, steal Jeff's jeep, and hide out in an abandoned mine to avoid undue scrutiny that a medical stay would bring. At this time the Sheriff hears that the feds are looking for a man that matches Wenner's discription to the letter, a man with lots of drug money. Amelia also gets stung by a caterpillar and becomes ill. With no doctor in town, Henry and Jeff phone the Public Health Service in Phoenix. A helicopter brings three new characters: The grim Dr. Lorrimer, the forgettable Dr. Gilbert, and Vietnam vet and pilot Riggs. Amelia dies. Lorrimer thinks there's a pandemic in the making and gets Lazy Creek quarantined. Wenner sleeps for 15 hours straight.

Remember that Mexican family I mention earlier? Well, the dad was out of town but the mother and son weren't. Wenner sneaks toward their house intent on stealing food but gets overcome by animalistic instincts and kills the two (and is also heavily implied to have raped the mother). Unsure exactly why he snapped, Wenner clears out the pantry, throws the bodies down a well then heads to the mine.

More people get stung but don't exhibit symptoms beyond swelling. Sheriff Rivera follows the Mexican family's dog to the well, then kills the dog, and throws it in there too; he doesn't want the feds involved, he wants to take the money and run. Giant black-gold butterfly begin to emerge from cocoons. The Public Health Service determines that whatever is causing the sickness is a synthetic biological weapon. Wenner attacks the market, killing Benjamin and mortally wounding Otto. Lorrimer and Karen fall in love. Wenner sneaks into the Casa to recover the money but it's gone. Freeman, Buck Marlino, and Vicky Crown all catch the disease. The dad/husband of the Mexican family sneaks past the barricade, finds his wife and son, and vows to kill whoever did the deed. Wenner's cognitive functions deteriorate.

Things go from bad to worse when Henry gets sick. Then Vicky, Buck, and Freeman go psycho just like Wenner did and blow up all the cars in the Casa, steal the horses, kill Rene, and kidnap Karen and Johnny. Wenner keels over and dies. Karen manages to hide with Johnny in one of the nooks of the mine while the "Hydes" try to make a bonfire. Jeff and Lorrimer launch a rescue mission to recover Karen and Johnny. Rivera (who is also sick by now) retrieves the attache case, then locks Martha up in Henry's room while he and everyone else march toward the helicopter evac site the Public Health Service designated.

Lorrimer and Jeff rescue Karen and Johnny, but Jeff is spotted by Buck and detonates his dynamite, presumably killing himself and the three mutants. Now experiencing symptoms of the disease herself, Martha apparently commits suicide and possibly murders Henry, who is also transforming. Johnny, who had previously contracted the disease, dies. Lorrimer notices that Karen is developing symptoms of the disease and apparently gives her a fatal dose of pills. Lorrimer sees the evac site in the distance. The helicopters unleash a cloud of greenish smoke which is then ignited, killing everyone who wasn't already dead. The helicopters turn around and head back to base, admiring a throng of giant black-gold butterflies flying toward Phoenix. That's how it ends.



I was really struck by how this book could be easily adapted into one of those low-budget TV mini-series; it wouldn't feel out of place next to The Langoliers adaptation. From an RPG perspective, the caterpillars and the "mutants"/"Hydes" they create could be interesting twist to a campaign: I could easily imagine an All Flesh Must Be Eaten game that borrows heavily from this novel. The novel is really a character drama/crime thriller with fantastical elements thrown in. The writing is a bit uneven. I think the most memorable things about it are the ubiquitous caterpillars and the "everyone fucking dies" ending.

Judgement: Definitely not a great novel but not a bad one either. I give it 7/10.

Sunday, July 19, 2015

Circuits & Sorcery?

Recently, a rather strange idea has been kicking around in my head. A savage world where a once-mighty and amazingly advanced race ruled the land until a mighty cataclysm sent their empire tumbling down. Now, the descendants of those ancient overlords emerge from their crumbling ruins to recover the wisdom (and treasure) of the ancients. The twist? The ancients and their descendants are robots.

I was thinking more along the lines of Generation 1 but this image also works.

Essentially, the concept is Transformers meets Dungeons & Dragons. The robots from notCybertron landed on some colony world but then a "plasma storm" or some such destroyed their infrastructure. Nonsentient drones evolved into robotic prey; some of the sentient robots were mutated into horrible biomechanical mutants. Instead of Halflings, Humans, and Dwarves there are Minibots (change into small cars, scouts/stealthy), Chargers (change into sportscars, balanced), and Convoys (change into trucks, leadership/support). Instead of alignments I could have factions.

I originally thought about hacking Basic D&D for this; but reading Dungeon World has piqued my interest in Powered by The Apocalypse as an engine, although the specific "Transformers + D&D" idea I have probably wouldn't work as well under it. I still need to refine this concept.





Monday, May 18, 2015

Sword of the Stars lore snippets

I'm not a big fan of current story, setting, or models of Warhammer 40,000 but there's something about the older editions of it and especially Rogue Trader that really appeals to me. In fact, the idea of retro-cloning RT has been something that has been nibbling at the back of my mind for a while, although I don't feel qualified to really make any efforts in that regard. One thing that did seem more manageable to me was a retroclone of Space Crusade, the licensed Warhammer boardgame by Milton Bradley.


It's much more contained system that nevertheless has a lot of potential for expansion. The first thing that I actually did was try to create the fluff for this hypothetical Space Crusade simulacra. Here's what I wrote for Sword of the Stars (the clone's tentative title):

It has been over thirty thousand years since Humans left the embrace of Gaia. All across the galaxy, Humanity spreads, bringing order and civilization to savage worlds. But the the forces of Chaos and Entropy are ever lurking at the edges of the realms. So the Knightly Orders arose, to defend Order and Evolution, to fight for the honor of Sol and the children of Gaia. This is an age of sorcery and science, noble deaths and pyrrhic victories, forgotten heroes and immortal villains.
It's rather close to the standard 40k blurb but it emphasizes the fantastical elements a little more. The Knightly Orders and their Space Knights are equivalent to Space Marines. Here are some brief enemy descriptions:

THE CHAOS KNIGHTS
It is said that the seed of Chaos lurks in the heart of all Humans. Knights struggle with their base desires, overcoming their temptations with the help of the sacred codes. But just as all Humans, some Knights succumb to temptation. At their best, Chaos Knights are thieves, liars, and murderers; at their worst they are apostates against Sol and Gaia, fiends who have entered into compacts with vile spirits of Chaos and Entropy.
It should go without saying that Chaos Knights are just SOTS' version of Chaos Space Marines.
THE K'BOLTS
Said to have been born from the blood of the first Chaos Dragons, the K'bolts are one of the numerous Entropic races to be encountered. They are small and weak but attack in endless numbers. The worlds they claim quickly overflow with corpses and offal as they outstrip their environment's resources.
Space Kobolds although I seem to have included some Ork/Tyranid in there as well.
THE PSYCLOPSES
Among the most mysterious and powerful mortals to serve Chaos, these single-eyed giants possess not only physical might but mental sorcery. A single Psyclops is a terrible danger even to a Fellowship of Knights
Doesn't really say much about the Psyclopses themselves other than "they're scary". Hurm.

Here's a statline for a Paladin (Space Knight):
Paladin
MELEE: Lectro Weapon - 3 dice
RANGED: Laser pistol - 2 dice, range 6
HEALTH 5
DEFENCE 9
SPEED 6
Note the use of "Defence". Range and Speed are in 1-inch squares. I'm a little unsure how exactly I changed Space Crusade's combat system but I believe that the dice in question are d6s and that the combined roll of those d6s must exceed the target's Defence to deal damage. So, supposing two Paladins are facing off and one swings his Lectro Weapon he must score a 9 or higher from his roll of 3d6 to damage his opponent.

I think this one speaks for itself:
Hypothetical Model list
KNIGHTS: 3 Paladins; 7 Knights with rifles; 4 Knights with swords and pistols; 4 Knights with heavy weapons
CHAOS KNIGHTS: 1 Butcher; 6 Knaves with rifles; 6 Knaves  with swords and pistols; 3 Knaves with heavy weapons
K'BOLTS: 3 Champions; 30 Fodder
PSYCLOPS: 1 Visionary; 2 Seers; 4 Brutes
Of course, my talent for sculpting is even worse than my talent for drafting game rules, so don't expect Sword of the Stars to be showing for sale.