It has been over thirty thousand years since Humans left the embrace of Gaia. All across the galaxy, Humanity spreads, bringing order and civilization to savage worlds. But the the forces of Chaos and Entropy are ever lurking at the edges of the realms. So the Knightly Orders arose, to defend Order and Evolution, to fight for the honor of Sol and the children of Gaia. This is an age of sorcery and science, noble deaths and pyrrhic victories, forgotten heroes and immortal villains.It's rather close to the standard 40k blurb but it emphasizes the fantastical elements a little more. The Knightly Orders and their Space Knights are equivalent to Space Marines. Here are some brief enemy descriptions:
THE CHAOS KNIGHTSIt should go without saying that Chaos Knights are just SOTS' version of Chaos Space Marines.
It is said that the seed of Chaos lurks in the heart of all Humans. Knights struggle with their base desires, overcoming their temptations with the help of the sacred codes. But just as all Humans, some Knights succumb to temptation. At their best, Chaos Knights are thieves, liars, and murderers; at their worst they are apostates against Sol and Gaia, fiends who have entered into compacts with vile spirits of Chaos and Entropy.
THE K'BOLTSSpace Kobolds although I seem to have included some Ork/Tyranid in there as well.
Said to have been born from the blood of the first Chaos Dragons, the K'bolts are one of the numerous Entropic races to be encountered. They are small and weak but attack in endless numbers. The worlds they claim quickly overflow with corpses and offal as they outstrip their environment's resources.
THE PSYCLOPSESDoesn't really say much about the Psyclopses themselves other than "they're scary". Hurm.
Among the most mysterious and powerful mortals to serve Chaos, these single-eyed giants possess not only physical might but mental sorcery. A single Psyclops is a terrible danger even to a Fellowship of Knights
Here's a statline for a Paladin (Space Knight):
PaladinNote the use of "Defence". Range and Speed are in 1-inch squares. I'm a little unsure how exactly I changed Space Crusade's combat system but I believe that the dice in question are d6s and that the combined roll of those d6s must exceed the target's Defence to deal damage. So, supposing two Paladins are facing off and one swings his Lectro Weapon he must score a 9 or higher from his roll of 3d6 to damage his opponent.
MELEE: Lectro Weapon - 3 dice
RANGED: Laser pistol - 2 dice, range 6
I think this one speaks for itself:
Hypothetical Model listOf course, my talent for sculpting is even worse than my talent for drafting game rules, so don't expect Sword of the Stars to be showing for sale.
KNIGHTS: 3 Paladins; 7 Knights with rifles; 4 Knights with swords and pistols; 4 Knights with heavy weapons
CHAOS KNIGHTS: 1 Butcher; 6 Knaves with rifles; 6 Knaves with swords and pistols; 3 Knaves with heavy weapons
K'BOLTS: 3 Champions; 30 Fodder
PSYCLOPS: 1 Visionary; 2 Seers; 4 Brutes