Wednesday, January 4, 2023

dungeon23 "week 2"

I continue to make a mockery of this thing by going against the spirit of it. I can't tell if this is bad or speaks to naviete of those behind it. Perhaps it's more about motivation than action?

7 rooms have been added to represent the days of 1/8-1/14. As I suspected, the dungeon generator from The Strategic Review definitely seems to favor clusters of rooms more akin to B2 that the DMG's mazes of corridors. As Gygax himself advised, liberties were taken with some room shapes.


1 square = 10 feet

Doors are presumed to be 5 feet wide, made of wood banded with metal, and opened according to normal rules

Ceilings are 10 feet high

No light sources unless otherwise stated


8. Room of doors

Each of the doors has an iron plaque with a word engraved on it, reminiscent of the pillars in room 1.

The east door (most likely the party's egress) has POWER; north has WILL; west has CHANCE; and south has DESIRE.


9. Crooked room

In the southwest corner in front of the door is a person-shaped pile of mold on the floor and upon the door itself is a crude carving that says LIBERA TE TUTEMET EX INFERIS


10. Lonely room

Empty


11. Spear trap

This masterwork of a trap is easy to avoid activating but hard to figure out. An entire 10-ft square of the passage acts as the pressure plate, with the spear in the middle. Those moving faster or slower than the normal movement rates can trigger the trap but not be struck by the spear, while those moving at normal rates risk a random spear strike. Once deployed, it takes a full round for the trap to withdraw and another to reset to readiness. Those struck are damage as though hit by a spear (no save).

 

12. Triangle room

Empty


13. Squished room

Empty


14. Bas-relief room

This room contains eight reliefs that tell a story. It starts on the south wall to the left of the door and proceeds clockwise. The scenes are as follows:

1. A younger man and an older man stand near a castle on a hill that overlooks a town. The younger man looks to the west.

2. The young man, now armed and armored along other soldiers with ankhs on their livery fight knights bearing eyes, severed hands, and/or fiery serpents on their livery

3. The young man, new disheveled, in a dungeon or torture chamber with banners of fiery serpents hanging from the wall. Fellow prisoners are depicted being sacrificed or cannibalized

4. The young man stands over the bodies of fiery serpent knights, holding a bloody sword and apparently eating

5. The man, no longer young, returns to the castle on the hill. The old man is older, bent and supported by cane, but greets him joyfully.

6. The man stands before a tombstone. The castle looms in the background.

7. The man is in a dungeon or torture chamber. Men with whips direct labor gangs of both men and monsters, some digging, some building.

8. The man kneels in a temple or church. Upon the altar is a black triangle.

No comments:

Post a Comment