This module has a number of things I like:
- Apes as enemies
- Demogorgon, the best archfiend
- Jungle-choked temples
- More apes
- Instead of having the Dwarven miners report the sightings of "Ogres", the three local Dwarven chaplains secretly reported to their superiors, who then contacted allied nobles/merchants who hired the PCs
- The actual bosses of the mining operation are trying to cover up the incident using their "peacekeepers" - hired mercenaries who make sure the miners obey the bosses
- Finding out the exact details of the sightings therefore requires convincing a miner or two to risk their jobs by telling and possible confrontations with the bosses' mercs
- The awakened apes are cool but I want something even cooler. In addition to battle-armed awakened apes there are also battle-armed awakened deinonychus (type of velociraptor). Everything is better with dinosaurs.
- Awakened monkeys to back up the other troops with blowdarts and slings
- Replace the Troglodytes with something more exotic. I'm not sure with what but I definitely don't want "stinky Lizardfolk" as the a central focus.
- The temple guardians don't wield and the Dread Forge don't create steel weapons and armor. These items should instead be made from bronze or, for a more flavorful touch, stone, bone, and hides.
- Speaking of the Dread Forge, it looks incredible dopey. Instead, the Dread Forge is massive combination altar/statue with a 10-foot tall idol of Demogorgon behind the 10 ft x 10 ft square "altar". Both heads of the idol have rubies as eyes. Naturally, removing these cursed rubies is a bad idea.
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