Tuesday, December 20, 2016

Magic Missile Random Appearance Generator



Magic Missile is an ubiquitous part of D&D and it can take many forms. To randomly generate an appearance for the Magic Missile spell, roll a d20 3 times (1 roll per column) on the table below and fill in the following sentence with the words indicated by the rolls on the table afterwards.

 “When you cast Magic Missile, a large (1) (2) appears and shoots (4) from its (3)”
1d20
(1)
(2); (3)
(4)
1
Demonic
Hand; Finger
Fire
2
Skeletal
Hand; Palm
A knife
3
Mechanical
Face; Eyes
An arrow
4
Animalistic
Face; Nostrils
A skull
5
Ooze-like
Face; Mouth
A laser
6
Fiery
Eye; Pupil
Bones
7
Icy
Mouth; Tongue
A snake
8
Rocky
Mouth; Gullet
A sword
9
Gaseous
Nose; Nostrils
Electricity
10
Crystalline
Heart; Open Arteries
Shadows
11
Glowing Green
Heart; Center
Rainbows
12
Draconic
Disc; Center
Blood
13
Brass
Disc; Edge
Strips of flesh
14
Fleshy
Cube; Corners
Flies
15
Bloody
Cube; Side
Gold coins
16
Shadowy
Crossbow; Barrel
Jewels
17
Misshapen
Sword; Tip
Flowers
18
Filth-encrusted
Sword; Edge
Needles
19
Beautiful
Foot; Toe
A rock
20
Ancient-looking
Foot; Sole
Bolas


For example, Dave rolls 3d20 to generate the Magic Missile appearance of Connor the Calamitous, his Wizard PC. He rolls 17, 18, and 12. So when Connor the Calamitous casts Magic Missile, a large misshapen sword appears and shoots blood from its edge. This effect is purely cosmetic: the Magic Missile still only does 1d4+1 (or whatever) damage.

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