Magic Missile is an ubiquitous part of D&D and it can take many forms. To randomly generate an appearance for the Magic Missile
spell, roll a d20 3 times (1 roll per column) on the table below and fill in
the following sentence with the words indicated by the rolls on the table afterwards.
“When you cast Magic Missile, a large (1) (2) appears and shoots (4) from its (3)”
1d20
|
(1)
|
(2); (3)
|
(4)
|
1
|
Demonic
|
Hand; Finger
|
Fire
|
2
|
Skeletal
|
Hand; Palm
|
A knife
|
3
|
Mechanical
|
Face; Eyes
|
An arrow
|
4
|
Animalistic
|
Face; Nostrils
|
A skull
|
5
|
Ooze-like
|
Face; Mouth
|
A laser
|
6
|
Fiery
|
Eye; Pupil
|
Bones
|
7
|
Icy
|
Mouth; Tongue
|
A snake
|
8
|
Rocky
|
Mouth; Gullet
|
A sword
|
9
|
Gaseous
|
Nose; Nostrils
|
Electricity
|
10
|
Crystalline
|
Heart; Open Arteries
|
Shadows
|
11
|
Glowing Green
|
Heart; Center
|
Rainbows
|
12
|
Draconic
|
Disc; Center
|
Blood
|
13
|
Brass
|
Disc; Edge
|
Strips of flesh
|
14
|
Fleshy
|
Cube; Corners
|
Flies
|
15
|
Bloody
|
Cube; Side
|
Gold coins
|
16
|
Shadowy
|
Crossbow; Barrel
|
Jewels
|
17
|
Misshapen
|
Sword; Tip
|
Flowers
|
18
|
Filth-encrusted
|
Sword; Edge
|
Needles
|
19
|
Beautiful
|
Foot; Toe
|
A rock
|
20
|
Ancient-looking
|
Foot; Sole
|
Bolas
|
For example, Dave rolls 3d20 to generate the Magic Missile appearance
of Connor the Calamitous, his Wizard PC. He rolls 17, 18, and 12. So when Connor
the Calamitous casts Magic Missile, a large misshapen sword appears and shoots blood
from its edge. This effect is purely cosmetic: the Magic Missile still only does 1d4+1 (or whatever) damage.
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