[Somewhere] Encounters (Day)
1d8
|
Encounter
|
1
|
1d4+1 lost Imperial Elves [blond pale elves dressed like
Romans who behave like assholes/ Thalmor]
|
2
|
1
vengeful Sabre-tooth Ape [gorilla with a bite that deals 2d4 damage]
|
3
|
5d10 Xilgraz [fly-people; treat as dwarves] on pilgrimage
|
4
|
1
Human bandit, hopelessly lost
|
5
|
1d4+1 Wood Elf [tanned with red hair and woad, vaguely
Celtic barbarians] hunter[s]
|
6
|
1
manifestation of the god of [I don’t now because I didn’t write it down but I
probably had Hircine]
|
7
|
3d4 aggressive [and possibly rabid?] deer, fight to [the]
death
|
8
|
1
singing tree [really pretty but roll to see if attracts another encounter] w/
healing fruit [1d6 red and purple fruits the size of a small melon, restore
1d4+1 hp when eaten]
|
[Somewhere] Encounters (Night)
1d8
|
Encounter
|
1
|
1d6+1 Sabre-tooth Apes [gorilla with a bite that deals
2d4 damage]
|
2
|
2d6
Lemures performing rites [preferably spooky ones]
|
3
|
1 screaming tree [noticeable because it has no leaves no
matter the season, roll twice to see if it attracts monsters]
|
4
|
War-party
of 3d6 Wood Elves [en route to pillage those perfidious Imperials]
|
5
|
1 Imperial Elf Were-Orc [treat as a 2-HD Elf in elf form
and a 4-HD Orc in orc/hybrid form]
|
6
|
4d4
disembodied voices
|
7
|
1 zombie lord & 5d10 zombies
|
8
|
1
tragic apparition [no combat stats, turned as a skeleton]
|
Golem Maintenance
[for when you need to know if a golem needs a cleaning]
1d6
|
Golem Condition
|
1
|
Pristine [brand new for inorganic, fresh for organic]
|
2
|
Dusty
|
3
|
Dented/nicked [has taken a few blows]
|
4
|
Cracked/decayed
|
5
|
Rusted/moldy
|
6
|
Falling
apart [little bits break/flake off with every movement or hit]
|
Variant
Dragons
[There’s a 30% that dragon you just ran into is actually a variant
dragon!]
1d6
|
Dragon variant
|
1
|
Degenerate. Semi-intelligent [Int 2-4], morale 11 [can
still cast still cast spells but it does so without any tactics]
|
2
|
Slothful.
HP x 1.5 [i.e. has 50% more hp], only 1 atk/round
|
3
|
Albino [great way to fuck over your players]
|
4
|
Crossbreed.
Half of body & breath weapon are of another breed [this probably needs an
extra table]
|
5
|
Hungry [or Ravenous]. Damage [dice] increase by 1 step [e.g.
1d6 > 1d8], will eat anything organic (inc. spell books) [!]
|
6
|
Cursed.
Is actually a human, etc., transformed into a dragon as punishment [note this
can be an unjustified punishment]
|