Saturday, January 23, 2016

Readings: Chrysalis of Death

The semester's started and it look like I've got four fully writing-intensive courses ahead of me so I'll be posting even more infrequently than usual. I hope to read a few of the novels I have backlogged over the course of this semester although I have to juggle them and a whole shitton of Viking sagas for a course. Anyway, if you see a post with "Readings:" in the title it means it's about a book I just finished reading. And expect spoilers.

This cover doesn't lie, it just tells a half-truth.

I read through Eleanor Robinson's Chrysalis of Death this week. It's apparently Robinson's first solo book according to this post on her granddaughter's blog which I found while doing an image search for the cover. The internet can be really weird sometimes.

Dating from 1975, Chrysalis of Death is a bit of a strange book. Despite what the cover shows there are no cavemen (although there are some kind of ape-man-things) and they aren't helicopters that drop bombs (although they do basically drop napalm).

The story goes like this: In Lazy Creek (aka the middle of nowhere), Arizona, Jeff Bedloe, a hotshot paleontologist, devoted husband, and expectant father, goes to an abandoned mine in to blow up some rocks so he can give some quartz to the owner of the bed & breakfast he stayed at. This explosion frees an eggsack from the Pliocene era that bursts and releases huge spiny green-black caterpillars. People end up getting stung by these caterpillars.

So Jeff takes the quartz to Henry Andersen, owner of the Casa Verde bed & breakfast. Henry is an absolutely financial state, having been duped into buying this large estate in the ass-end of nowhere. To give you some idea of how bad a state Lazy Creek is in, about 60% of the population that we see lives or works in Casa Verde. Henry's wife, Martha, is also there at the Casa; the early chapters seem to indicate that she's wheelchair-bound while the later ones indicate she's perfectly fine. Rounding the Andersens are their two grandchildren: Karen Scott, who's college age and grieving about the death of her secret lover due to a drug overdose; and Johnny Scott, an infant who seems to be 3-4 years old.

The staff at the Casa is composed of Rene the Haitian chef,  Pedro the Mexican do-everythinger, and Juanita the Mexican maid/cook (and Pedro's girlfriend/fiance/wife).

Outside the b&b there's basically no one. Irv Parks runs the gas station, Mr. and Mrs. Dove run the diner and constantly argue, Otto runs the market, and Benjamin is a religious weirdo. We also have Mexican family that goes unnamed for most of the story and gets killed off rather quickly. One character among the townspeople that does become quite important is the Sheriff Rivera, who strong-arms some dumb tourists into paying him $10 a gallon for gasoline to get the big city. Keep in mind that those are 1975 dollars so according to one calculator that come out to about $45.24 a gallon in modern dollars.

The guests at the Casa are the aforementioned Jeff, an author named Robert Freeman, a mysterious man from "the Orient" who calls himself Wenner, the socialite Amelia Rhodes (who made her fortune by blackmail) and her maid Midge Muncy, football superstar Buck Marlino (who is a closeted homosexual) and his high-class wife Gail Marlino, and lastly business heir Morgan Crown and his gold-digger wife Vicky Crown.

Wenner gets stung by a caterpillar. After a load of projectile vomiting, he decides to stash his attache case full of drug money in the rafters, steal Jeff's jeep, and hide out in an abandoned mine to avoid undue scrutiny that a medical stay would bring. At this time the Sheriff hears that the feds are looking for a man that matches Wenner's discription to the letter, a man with lots of drug money. Amelia also gets stung by a caterpillar and becomes ill. With no doctor in town, Henry and Jeff phone the Public Health Service in Phoenix. A helicopter brings three new characters: The grim Dr. Lorrimer, the forgettable Dr. Gilbert, and Vietnam vet and pilot Riggs. Amelia dies. Lorrimer thinks there's a pandemic in the making and gets Lazy Creek quarantined. Wenner sleeps for 15 hours straight.

Remember that Mexican family I mention earlier? Well, the dad was out of town but the mother and son weren't. Wenner sneaks toward their house intent on stealing food but gets overcome by animalistic instincts and kills the two (and is also heavily implied to have raped the mother). Unsure exactly why he snapped, Wenner clears out the pantry, throws the bodies down a well then heads to the mine.

More people get stung but don't exhibit symptoms beyond swelling. Sheriff Rivera follows the Mexican family's dog to the well, then kills the dog, and throws it in there too; he doesn't want the feds involved, he wants to take the money and run. Giant black-gold butterfly begin to emerge from cocoons. The Public Health Service determines that whatever is causing the sickness is a synthetic biological weapon. Wenner attacks the market, killing Benjamin and mortally wounding Otto. Lorrimer and Karen fall in love. Wenner sneaks into the Casa to recover the money but it's gone. Freeman, Buck Marlino, and Vicky Crown all catch the disease. The dad/husband of the Mexican family sneaks past the barricade, finds his wife and son, and vows to kill whoever did the deed. Wenner's cognitive functions deteriorate.

Things go from bad to worse when Henry gets sick. Then Vicky, Buck, and Freeman go psycho just like Wenner did and blow up all the cars in the Casa, steal the horses, kill Rene, and kidnap Karen and Johnny. Wenner keels over and dies. Karen manages to hide with Johnny in one of the nooks of the mine while the "Hydes" try to make a bonfire. Jeff and Lorrimer launch a rescue mission to recover Karen and Johnny. Rivera (who is also sick by now) retrieves the attache case, then locks Martha up in Henry's room while he and everyone else march toward the helicopter evac site the Public Health Service designated.

Lorrimer and Jeff rescue Karen and Johnny, but Jeff is spotted by Buck and detonates his dynamite, presumably killing himself and the three mutants. Now experiencing symptoms of the disease herself, Martha apparently commits suicide and possibly murders Henry, who is also transforming. Johnny, who had previously contracted the disease, dies. Lorrimer notices that Karen is developing symptoms of the disease and apparently gives her a fatal dose of pills. Lorrimer sees the evac site in the distance. The helicopters unleash a cloud of greenish smoke which is then ignited, killing everyone who wasn't already dead. The helicopters turn around and head back to base, admiring a throng of giant black-gold butterflies flying toward Phoenix. That's how it ends.



I was really struck by how this book could be easily adapted into one of those low-budget TV mini-series; it wouldn't feel out of place next to The Langoliers adaptation. From an RPG perspective, the caterpillars and the "mutants"/"Hydes" they create could be interesting twist to a campaign: I could easily imagine an All Flesh Must Be Eaten game that borrows heavily from this novel. The novel is really a character drama/crime thriller with fantastical elements thrown in. The writing is a bit uneven. I think the most memorable things about it are the ubiquitous caterpillars and the "everyone fucking dies" ending.

Judgement: Definitely not a great novel but not a bad one either. I give it 7/10.

Monday, January 4, 2016

Death Dogs for Heroes & Other Worlds





"Death dogs are large two-headed hounds which are distinguished by their penetrating double bark. Death dogs hunt in large packs. [. . .] There is an 85% chance that death dogs will attack humans on sight." - AD&D Monstrous Compendium Volume One

"Death Dogs are ruthless predators. Those who travel in their territory learn to listen for the double bark bark that heralds a pack's approach." - D&D 3.0 Fiend Folio

"Death dogs are two-headed, mastiff-like hounds, nocturnal killing machines that hunt their prey without hesitation across the desert sands and wastelands. Death dog packs have been known to share territory with little friction, although they do engage in dominance battles in leaner times when hunting is difficult." - Tome of Horrors Complete


Death Dog
# Encountered: 1 or 1D12
ST: 13
DX:10
IQ:4
EN: 0
MV: 7
Behavior: Agressive (14)
Habitat: Any warm desert, hill, plains, or underground.
AR: -1 (Natural Armor)
DM:1D10 (bites)
SP: Disease
TR: 0

Disease: A non-Death Dog creature dealt damage by a Death Dog's bites must make a 3/ST test or contract a terrible rotting disease. Every day the afflicted creature's total EN decreases by 1D2; if this would reduce EN to less than 0, apply the reduction to ST instead. This disease can only be cured by magic. At the GM's discretion any Cure spell (see Magi Carta) has a 50% chance to cure this disease.


Thursday, December 24, 2015

Merry Christmas, Nerds

Hope y'all have a blessed holiday and find 1d4+1 presents under the tree.

Monday, December 21, 2015

Scraps of Inspiration

I read a lot of roleplaying game materials. Often a title or concept catches my eye but the material itself is lacking. But every so often there's a paragraph or a footnote, or a campaign hook, or something similar that catches my attention. These attention-grabbing scraps are rarely something I have a clear use for. I just see them and think "that's a neat idea" before filing them away. I've decide to share a few of the scraps I've collected.


I think that if you've been reading this blog you may have guessed that I don't like Dungeons & Dragons 3.x or Pathfinder much. In fact, you may have realized that I really fucking despise those games. I'm not a big fan of Mongoose Publishing either but this chart from Slayer's Guide to Sahuagin is actually a pretty nifty tool.


This little excerpt comes from an issue of Dragon magazine, around 212 or so if memory serves. The Masque of the Red Death setting has never really clicked with me. The "Victorian times but with D&D monsters" gimmick is a little lackluster in my opinion. But I do like this bit about drugs, brains, and monsters. Better yet, you can replace opium with a fantasy drug and literal brain-eaters with mind-eating extradimensional entities that possess drug users. I think this has potential.


The details on the process for becoming a D&Desque Lich have always been quite sparse. I like the above article (from Dragon Magazine?) because it lays out the steps for lichdom, makes it risky, and shows why it can be considered evil (the need for fresh corpses).


Last is a cursed portrait from a Paizo-era Dragon module Maure Castle.Like most Paizo modules this one failed to impress me but I do like this haunted/cursed painting .

Saturday, December 19, 2015

The Golden Man and The Mighty Destroyer

One of the principal deities of the Tarfel setting is the Sun-God. He is known as Ialtes in the Elvish languages and is the patron of the Day Elves. Humans know him instead as Yalt in Aumsland (an area analogous to Western Europe) and Yalil or Yalel in the Sunlands and the Citadel Kingdoms (analogous to Northern Africa and the Near East, respectively). Ialtes/Yalt has two distinct aspects or modes of being, one being a creative aspect and the other a destructive aspect.

The Golden Man

The creative aspect of Yalt is The Golden Man. He embodies the positive aspects of the sun: Warmth, light, and good temperature for harvests. His connection with harvests has also created an association of him with wealth. Many merchants therefore spread his cult on their journeys. He is depicted as a gold-skinned hairless male Elf or Human (depending on his worshipers). His physique his always that of a well-fed individual which in practice ranges from healthy-looking to rather fat. His expression consists of closed eyes and a serene smile. The Golden Man isn't widely worshiped among the Day Elves or the Humans of the Citadel Kingdoms because of the constant warfare these groups find themselves in. He is most commonly worshiped by the Humans of Aumsland and he has a small but growing cult in many of the Sunland nations thanks to merchant-missionaries.


The Mighty Destroyer

The destructive aspect of Yalt is The Mighty Destroyer. He embodies the negative aspects of the sun: Drought, dryness, skin diseases, and fires caused by drought. He is also revered as a war-god because of this destructive bent. He is depicted as an exceptionally powerful male Human or Elf with a male lion's head. His mouth is almost universally open in manner suggesting a snarl or growl. The Day Elves worship Ialtes almost exclusively in this aspect, as do the Humans of the Citadel Kingdoms. Unlike the cult of The Golden Man, the cult of The Mighty Destroyer is wholly unconcerned with proselytizing. 



Wednesday, December 16, 2015

Cats of Chaos

I've got some ideas I had for a setting (not Tarfel but yet another unfinished setting that's even less developed). The setting is based on Egyptian and Mesopotamian mythology
The idea is that there is a Law (relatively good) versus Chaos (relatively evil) conflict here with the sun god and his wife on the side of law and the cat-god of chaos on the side of chaos (SHOCKING TRUTH!). There are other animalistic/totemic gods that exist in a precarious middle ground between the two camps but I'll detail those later. This god has few worshipers because of its destructive nature but its able to create and command many servitors in the mortal world. What follows is brief overview of its most prominent servants.

 Picture sort of related

Ahharu 

The Ahharu are mortals, usually cannibals, who have been given the ability to change into a monstrous version of themselves: When they transform, their muscles bulge, their hair becomes mane-like, their eyes become like a cat's, and their teeth become wicked fangs. Their only weakness is that they cannot assume their monstrous form except between sunset and sunrise.

Djinn

The Djinn are sowers of chaos, using their power to grant wishes to destabilize society. Djinn closely resemble Humans but they are much larger (generally 8 feet tall), they have cat-eyes, and their finger and toe nails are instead shiny black claws. Djinn meddle with mortals not because of some cosmic mission but because of sadistic voyeurism. Occasionally a Djinn will bestow a measure of his or her own power upon a mortal, turning that person into a Sahira.

Lamia

The Lamia are simply murderers. Unlike the Djinn (who enjoy the comedy of errors mortals put on) or the Sphinxes (who enjoy mortal flattery), Lamia hate all mortals and desire only their destruction.
Sometimes they attack blatantly and other times they act more subtly but their motivation is always the same. Lamia have the upper body of an exceptionally attractive mortal woman and the lower body a great cat.

Sahira (Witch) 

Sometimes a Djinn finds a mortal with deep emotional troubles or an overriding obsession. To these they gift the power of magic, turning them into Sahira. The motivations behind a Sahira's actions vary from revenge, greed, or even atonement but they are unstable enough to make them dangerous regardless of their reasoning.

Sphinx

Sphinxes are the only servitors of the chaos god that aren't considered wholly evil. Local populations treat these scholar-demons with a mix of fear and pious respect. Sphinxes are incredibly intelligent and have divination abilities that make them much-sought as oracles. Sphinxes don't perform these services for free: They demand treasure in exchange for their services, not because such treasure has value to them but because they recognize the importance of treasure in mortal society and the respect it brings. Sphinxes have the bodies of great cats with the chests and heads of Humans and a pair of hawk-like wings on their backs.

Gimme a break, gimme a break~

Hello, there loyal readers (I'm sure there are at least two of you out there so I'm not embarrassing myself). It's been a while since I've posted since this semester has been pretty jam-packed. Fortunately I'm now in Winter Break™, which means I have some spare time and spare brainmeat energy to use for nerd shit like roleplaying games.

I was too lazy to change the filename. Source is an artist named bkub.

Here are some things I'll try to post here before the Spring semester starts:
-XCOM: Enemy Unknown/Within's version of Chrysallids for Unisytem Classic
-XCOM: Enemy Unknown/Within's version of Sectoids (and maybe their variants too, I dunno) for Unisystem Classic and Heroes & Other Worlds
-Complaints about double standards for Player/PC knowledge split
-A comic book review or two
-Ravenloft stuff 
-Some of the stuff I started on but didn't finish
-A bunch of other crap most people won't care about


See you guys again in a few days.