Friday, August 5, 2016

Heroes & Other Worlds: Random race determination for Zeroes



Today’s post is going to be a supplement for E. P. Donahue’s excellent Zero-Level Play rules for C. R. Brandon’s Heroes & Other Worlds game. The actual Zero-Level rules are in Cauldron #1

One set of tables uses only the core rules of Heroes & Other Worlds while another has expanded race options taken from The Tome of Terrors and Treasures. There are both unweighted (equal chance of being a Halfling or a Bugbear) tables and weighted (higher chance to be one of the core races) tables. The weights are based on my own personal handwaving. They're also color-coded for ease of reference! Let me know if I missed any official races or screwed up the numbers.

Random Zero Race (Unweighted, Core Rules)
1d4
Race
1
Dwarf
2
Elf
3
Halfling
4
Human


Random Zero Race (Weighted, Core Rules)
1d8
Race
1
Dwarf
2-3
Halfling
4-7
Human
8
Elf


Random Zero Race (Unweighted, Tome of Terrors and Treasures)
1d34 (sorry)
Race (ToTaT page number unless indicated otherwise)
1
Azer (253-254)
2
Bugbears (254-255)
3
Centaurs (232-233)
4
Doppelganger (257)
5
Dwarf, Duergar (222)
6
Dwarf, Hill (220-221)
7
Dwarf, Mountain (222)
8
Elf, Standard/Forest (223-224)
9
Elf, Grau/Deep (224-225)
10
Frogling (225-226)
11
Gargoyle (307-308)
12
Gnoll (Tome of Terrors and Treasures 258-259)
13
Gnome, Forest (236)
14
Gnome, Rock (234-235)
15
Goblin, Standard (260)
16
Goblin, Mountain (260)
17
Halfling (227)
18
Hobgoblin (262-263)
19
Human (Heroes & Other Worlds core rules 14-15)
20
Katian (263-264)
21
Kobold (264-265)
22
Lizardman (266-267)
23
Lycanthrope, Werebear (286, 293-295)
24
Lycanthrope, Wereboar (287,)
25
Lycanthrope, Wererat (288)
26
Lycanthrope, Weretiger (289)
27
Lycanthrope, Werewolf (290)
28
Ogre (270-271)
29
Orc  (272-273)
30
Satyr (238-239)
32
Tengu (278)
33
Troglodyte (279-280)
34
Wolfkin (284)


Random Zero Race (Weighted, Tome of Terrors and Treasures)
1d100
Table
1-60
Roll on the Common Races table
61-90
Roll on the Uncommon Races table
91-100
Roll on the Rare Races table


Common Races
1d100
Race (ToTaT page number unless indicated otherwise)
1-15
Dwarf, Hill (220-221)
16-20
Dwarf, Mountain (222)
21-35
Elf, Standard/Forest (223-224)
36-40
Gnome, Forest (236)
41-45
Gnome, Rock (234-235)
46-65
Halfling (227)
66-100
Human (Heroes & Other Worlds core rules 14-15)


Uncommon Races
1d100
Race (ToTaT page number unless indicated otherwise)
1-10
Elf, Grau/Deep (224-225)
11-20
Frogling (225-226)
21-30
Goblin, Standard (260)
31-45
Hobgoblin (262-263)
46-50
Lycanthrope, Wererat (288)
51-55
Katian (263-264)
56-65
Kobold (264-265)
66-70
Lizardman (266-267)
71-80
Orc  (272-273)
81-85
Satyr (238-239)
86-90
Tengu (278)
91-100
Wolfkin (284)


Rare Races
1d100
Race (ToTaT page number unless indicated otherwise)
1-5
Azer (253-254)
6-10
Bugbears (254-255)
11-20
Centaurs (232-233)
21-30
Doppelganger (257)
31-35
Dwarf, Duergar (222)
36-45
Gargoyle (307-308)
46-50
Gnoll (Tome of Terrors and Treasures 258-259)
51-55
Goblin, Mountain (260)
56-65
Lycanthrope, Werebear (286, 293-295)
66-70
Lycanthrope, Wereboar (287,)
71-75
Lycanthrope, Weretiger (289)
76-90
Lycanthrope, Werewolf (290)
91-95
Ogre (270-271)
96-100
Troglodyte (279-280)

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